Character, combat, and leveling based progression.
It's...a magic mod? There are spells and wands/rods. No information beyond that.
A spiritual successor to Ars Magica
Demon summoning, soul impurity, and other general dark magic
Spell building and creation system based on Ars Magica
The first custom magic mod. You can combine spell elements like a language and cast them.
Mods with a heavy focus on adding additional dimensions or only having content in other dimensions.
Mods that exist only to add systems to existing mods or overhaul them in meaningful ways.
Adds Thermal-style tools and equipment.
Adds the ability to charge/discharge mana items without needing to drop them into the pool and more.
Construct's Armory is an add-on for Tinkers' Construct that adds Helmet, Chestplate, Legs, and Boots
This mod aims to add any scrapped, unused, and even concepted content back into the Aether.
Adds compatibility between Bewitchment and Rustic with decorative blocks and alcohols.
Adds new generating and functional flowers to Botania.
This mod adds Spartan Weaponry weapon variants for all the materials in Ice and Fire.
Players can only cast Elecroblob's Wizardry spells with wands from their own Discipline.
Adds 4 wands (one for each spell tier) that use Botania mana instead of Elecroblob's Wizardry mana.
See the Wiki: https://github.com/DaedalusGame/BetterWithAddons/wiki/Miscellaneous-Tweaks
Adds melter, alloy tank, porcelain casting, high oven, armors, and tools to Tinker's Construct.
Adding Great Old Ones as enemies to AbyssalCraft? Yeah... This'll probably end with the player dying
This adds transformers, connectors, relays and wires to Immersive Engineering.
Natural Pledge opens Botania to give the player tools to fight and build.
Refined Storage add-on adding multi-block crafters and larger disks
An add-on for Immersive Engineering that introduces oil extraction and processing.
Gives your Tools XP, allowing them to level up. On level up an extra modifier is rewarded.
Tinkers' Mechworks is a mod that adds various redstone machines to Tinker's Construct.
Adds ducts - blocks for transporting Items, Fluids, Redstone Flux, and even Players!
Users of Blood Magic should never fear the Darkness... it is quite practical after all..
An ever growing expansion for Tinkers' Construct.
Adds additional tools and weapons for Tinkers' Construct including more mod support.
A simple add-on for Tinkers' Construct that adds stats to all tool part tooltips.
A crossover for Thaumcraft and Immersive Engineering adding useful and non-OP features to the game.
ReactorCraft is a mod that adds realistic nuclear reactors, both fission and fusion, to RotaryCraft.
ElectriCraft adds electrical motors, generators and several tiers of wires to RotaryCraft.
Alfheim allows Botania players to cross into the world of elves via MMO, exploration, or challenge.
Mods that edit background code or processes to make minecraft run more smoothly either for a server or client.
Server optimization that allows vanilla furnaces to have faster recipe lookup. TPS increase only.
FoamFix is a mod designed to optimize Minecraft using simple, targeted optimizations for JVM heap.
Building and item based progression that primarily uses mod resources.
Constellation magic
Magic, wands, multiblock things, armor, magic, spells, and stuff with wildlife. Worth a try I guess
Mods focused around decorative objects for homes, external areas, building blocks, weapons, armor, and clothing.
Mods that primarily add to the world generation.
Machine and resource based progression.
Storage, autocrafting, item transfer, constructors, etc. A storage tech mod.
Power system, machnies, weapons, and armor based on lightning. Looks rough but interesting.
There's magic? Machines and a book to learn about most, not all, of the mod and random recipes.
Adds cross functionality between machines or items of various mods. Read before using.
RotaryCraft is a large "industrial-style" mod designed to be as realistic as possible
Power generation, storage, and transfer using a variety of liquids and solids.
Mods primarily based around weapons, armor, enemies, dungeons, or fighting styles.
Mods based around house building, farming, and npc interaction.
NPC villager workers and customizable villages
Food, dating, friendship, mining, and housemaking
Adds alternate means of progression through the game as well as more peaceful alternatives to play.
Mods specifically to make creating or managing mod packs easier.
Features tools to create NPCs and change their health, strength, weapons, skin, and AI.
Allows configuration of custom tasks performed after certain triggers occur.
Allows modpack authors and mapmakers the ability to expand the narrative behind the lore.
Adds in game quest editor, quest tree generation, party management, and hardcore lives.
If the pack has been modified by the user, the mod will tell the user to not report any errors.
Gives complete control over what spawns in chests, how much of it, and how rare it is.
This little mod adds four simple items to the game: Lore, Description, Warrior, and Butcher Tags.
Useful items, blocks, or mechanics for traversal, building, or storage.
Adds upgradeable and customizable backpacks. Gives a unique inventory slot to wear the backpack.
Adding in mobs, either friendly or hostile, for players to interact with.
Dungeons, dimensions, biomes, mobs, and items all based in the Jungle biome
Many many different kinds of difficult enemies that also add a few interesting items and weapons
Mods that completely change the way the game is played to act as another game, usually wilderness survival or rpg.
Adds technology from stone age to machine age, seasons, and a heavy emphasis on wilderness survival.
Minecraft Mods
Storage
Character Progression (Enlightenment)
Character, combat, and leveling based progression.
1.12+
1.16+
1.12
It's...a magic mod? There are spells and wands/rods. No information beyond that.
1.16
A spiritual successor to Ars Magica
1.18
1.11+
1.10+
1.10
Demon summoning, soul impurity, and other general dark magic
Spell building and creation system based on Ars Magica
1.9+
1.7+
The first custom magic mod. You can combine spell elements like a language and cast them.
Dimensions
Mods with a heavy focus on adding additional dimensions or only having content in other dimensions.
1.16
1.16+
1.18
1.14+
1.12+
1.12
1.10+
1.7+
1.7
Addons
Mods that exist only to add systems to existing mods or overhaul them in meaningful ways.
1.12+
Adds Thermal-style tools and equipment.
Adds the ability to charge/discharge mana items without needing to drop them into the pool and more.
Construct's Armory is an add-on for Tinkers' Construct that adds Helmet, Chestplate, Legs, and Boots
1.12
This mod aims to add any scrapped, unused, and even concepted content back into the Aether.
Adds compatibility between Bewitchment and Rustic with decorative blocks and alcohols.
Adds new generating and functional flowers to Botania.
This mod adds Spartan Weaponry weapon variants for all the materials in Ice and Fire.
Players can only cast Elecroblob's Wizardry spells with wands from their own Discipline.
Adds 4 wands (one for each spell tier) that use Botania mana instead of Elecroblob's Wizardry mana.
1.11+
See the Wiki: https://github.com/DaedalusGame/BetterWithAddons/wiki/Miscellaneous-Tweaks
Adds melter, alloy tank, porcelain casting, high oven, armors, and tools to Tinker's Construct.
1.10+
Adding Great Old Ones as enemies to AbyssalCraft? Yeah... This'll probably end with the player dying
This adds transformers, connectors, relays and wires to Immersive Engineering.
Natural Pledge opens Botania to give the player tools to fight and build.
Refined Storage add-on adding multi-block crafters and larger disks
An add-on for Immersive Engineering that introduces oil extraction and processing.
Gives your Tools XP, allowing them to level up. On level up an extra modifier is rewarded.
1.7+
Tinkers' Mechworks is a mod that adds various redstone machines to Tinker's Construct.
Adds ducts - blocks for transporting Items, Fluids, Redstone Flux, and even Players!
Users of Blood Magic should never fear the Darkness... it is quite practical after all..
An ever growing expansion for Tinkers' Construct.
1.7
Adds additional tools and weapons for Tinkers' Construct including more mod support.
A simple add-on for Tinkers' Construct that adds stats to all tool part tooltips.
A crossover for Thaumcraft and Immersive Engineering adding useful and non-OP features to the game.
ReactorCraft is a mod that adds realistic nuclear reactors, both fission and fusion, to RotaryCraft.
ElectriCraft adds electrical motors, generators and several tiers of wires to RotaryCraft.
Alfheim allows Botania players to cross into the world of elves via MMO, exploration, or challenge.
Optimization
Mods that edit background code or processes to make minecraft run more smoothly either for a server or client.
1.12.2
Server optimization that allows vanilla furnaces to have faster recipe lookup. TPS increase only.
1.7+
FoamFix is a mod designed to optimize Minecraft using simple, targeted optimizations for JVM heap.
Construct Progression (Magic)
Building and item based progression that primarily uses mod resources.
1.15+
1.14+
1.12+
1.10+
Constellation magic
Magic, wands, multiblock things, armor, magic, spells, and stuff with wildlife. Worth a try I guess
1.9+
1.8+
1.8
1.7+
1.7
Personalization
Mods focused around decorative objects for homes, external areas, building blocks, weapons, armor, and clothing.
1.12+
1.12
1.10+
1.9+
1.8+
1.7+
1.7
Environmental
Mods that primarily add to the world generation.
1.12+
1.12
1.10+
1.9+
1.7+
1.7
Resource Progression (Technology)
Machine and resource based progression.
1.14+
1.16+
1.12+
1.12
1.10+
Storage, autocrafting, item transfer, constructors, etc. A storage tech mod.
Power system, machnies, weapons, and armor based on lightning. Looks rough but interesting.
There's magic? Machines and a book to learn about most, not all, of the mod and random recipes.
1.9+
1.9
1.8+
Adds cross functionality between machines or items of various mods. Read before using.
1.7+
1.7
RotaryCraft is a large "industrial-style" mod designed to be as realistic as possible
Power generation, storage, and transfer using a variety of liquids and solids.
Combat
Mods primarily based around weapons, armor, enemies, dungeons, or fighting styles.
1.15+
1.12
1.16+
1.10+
1.8+
1.7+
1.7
Slice of Life
Mods based around house building, farming, and npc interaction.
1.12
1.10+
NPC villager workers and customizable villages
1.10
Food, dating, friendship, mining, and housemaking
1.7+
Adds alternate means of progression through the game as well as more peaceful alternatives to play.
1.7
Mod Pack Development
Mods specifically to make creating or managing mod packs easier.
1.7+
Features tools to create NPCs and change their health, strength, weapons, skin, and AI.
Allows configuration of custom tasks performed after certain triggers occur.
Allows modpack authors and mapmakers the ability to expand the narrative behind the lore.
Adds in game quest editor, quest tree generation, party management, and hardcore lives.
If the pack has been modified by the user, the mod will tell the user to not report any errors.
1.7
Gives complete control over what spawns in chests, how much of it, and how rare it is.
This little mod adds four simple items to the game: Lore, Description, Warrior, and Butcher Tags.
Servers
Utility
Useful items, blocks, or mechanics for traversal, building, or storage.
1.16
1.14+
1.12+
1.12
1.10+
1.9+
Adds upgradeable and customizable backpacks. Gives a unique inventory slot to wear the backpack.
1.16+
1.8+
1.7+
1.7
Creatures
Adding in mobs, either friendly or hostile, for players to interact with.
1.16
1.14+
1.10+
1.8
1.7+
Dungeons, dimensions, biomes, mobs, and items all based in the Jungle biome
Many many different kinds of difficult enemies that also add a few interesting items and weapons
1.7
Overhaul
Mods that completely change the way the game is played to act as another game, usually wilderness survival or rpg.
1.12+
1.12
Adds technology from stone age to machine age, seasons, and a heavy emphasis on wilderness survival.
1.9+
1.7+
1.7
Chromaticraft
Psi