Tech-Art

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Game development

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  1. Relief Alphas Grayscale
  2. Unity - Scripting API: EditorWindow
  3. Immersive Math
  4. How to Dynamically Slice a Convex Shape
  5. Save the game
  6. Tips & Tricks - IT Hare on Soft.ware

Shaders - Algorithms

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  1. Filament
  2. https://google.github.io/filament/Filament.md.html
  3. Makin' Stuff Look Good
  4. Real Time VFX Mike: Dark and Stormy
  5. Home Page of Tomas Akenine-Möller
  6. finalreal.dvi

Source Control

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  1. Git Book
  2. Git - keep either file in merge conflicts
  3. 19 Tips For Everyday Git Use

TUTO HOUDINI

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  1. Tuto Gil Houdini
  2. Procedural modeling
  3. Tuto houdini

Funcking Geniuses

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  1. CatsLikeCoding
  2. Inigo Quilez
  3. Oskar Stalberg
  4. Alan Zucconi

Zbrush Tricks

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  1. Orb Brush Pack
  2. Bevel tip in Zbrush using Alphas
  3. Official ZBrush 2015 - Hard surface
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